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🚨 OVERVIEW:
SMDZ UAV is a tactical UAV script with a synchronized physical aircraft, lockable aerial camera, SQL-backed cooldowns, and a React/Vite UI overlay. It is ideal for zombie servers, roleplay, and military simulation.
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✨ FEATURES:
- 🛰️ Physical synced UAV aircraft: every connected player can see the same UAV entity in real time.
- 🎥 Aerial camera with free look + lock point: open/close with `E`, zoom with mouse wheel, and lock/unlock aim with `SPACE`.
- 🔍 High zoom with anti-blur tuning: configurable anti-DOF and minimum sharp FOV to reduce heavy blur on long zoom.
- 📡 Live sweep pings: periodic area scans with configurable radius, interval, and reveal time.
- 🧠 Server-authoritative anti-spam: one active UAV globally plus activation validation and cooldown protections.
- ⛔ Vehicle-use protection: optionally block usage in vehicles with localized error notification.
- 🎬 Activation and camera tablet animation: progress flow before spawn and persistent tablet animation while camera is open.
- 🔊 Owner-ready sound effect: plays `ui/uav.mp3` only for the player who activated the UAV.
- 🌍 Multi-language system: locale-driven text for gameplay/UI/debug/webhook with alias support in config.
- 🔔 Notification bridge: multiple providers supported through a single config entry.
- 🧾 Action webhook logs: rich server action logging without sending debug keys.
- 🧱 Framework usable auto-registration: native usable hooks for ESX, QBCore, and QBX.
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🔌 BRIDGE COMPATIBILITY:
Frameworks (auto-detected):
• ESX / es_extended
• QBCore / qb-core
• QBX / qbx_core
Notification systems:
- `auto`
- `ox_lib`
- `esx`
- `qbcore`
- `okoknotify`
- `origen_notify`
- `wasabi_notify`
- `wasabi_uikit`
- `rtx_notify`
- `codem-notification`
- `vms_notifyv2`
- `esx_notify`
- `brutal_notify`
- `fl-notify`
- `gtm-ui`
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📦 REQUIREMENTS:
• oxmysql and ox_lib
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📸 SCREENSHOTS:






📘 Useful links:
https://www.youtube.com/watch?v=PCYTaXRWo9g
https://forum.cfx.re/t/paid-smdz-realistic-uav-system-advanced-recon-live-tracking/5399466
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