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A ranching job focused on realistic herd behavior, synchronized entities, and reliable server-side validation.
Built for roleplay servers that want believable gameplay without unnecessary complexity.
🛣️ Randomized delivery routes with multiple drop-off locations
🌍 OneSync-synced cows and NPCs visible to all players
📣 Whistle-based herd control with warning, loss, and recovery logic
🔫 Gunshot reaction system affecting herd behavior dynamically
✅ Server-side validation for distance, timing, ratios, and cooldowns
💰 Configurable rewards using items or money accounts
🧩 Multi-framework support ESX, QBCore, QBX, Standalone
🎯 Target compatibility ox_target, qb-target, or fallback key
🔔 Notification bridge system supporting multiple providers
📦 Inventory integration for item-based payouts
🧾 Discord webhook logging with configurable embed settings
🌐 Multi-language support EN / ES / PT / FR / DE / IT
A global ranch contract becomes available.
Players start at the ranch NPC, gather the herd, and deliver it to a randomized destination.
Cows react dynamically during transport:
they may follow, fall behind, panic due to gunshots, or be lost — directly affecting the final reward.
🧩 Frameworks: ESX / QBCore / QBX / Standalone
🎯 Targets: ox_target / qb-target
🔔 Notifications: ox_lib / okokNotify / vms_notifyv2 / brutal_notify / origen_notify / codem-notification / wasabi_notify / rtx_notify / mythic_notify
📦 Inventories (item payouts): ox_inventory / tgiann-inventory / qs-inventory / origen_inventory / core_inventory / jpr-inventory / codem-inventory
🌐 Locales: en / es / pt / fr / de / it
FiveM server with OneSync enabled
Full documentation
Easy installation & setup
Clean, maintainable code
📘 Useful links:
https://www.youtube.com/watch?v=Nchou9aqnc0
https://forum.cfx.re/t/paid-smdz-the-rancher-job-ranching-herd-management/5383556
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